森林0.61版本更新了什么呢?小编今天给大家带来了森林0.61版本的更新介绍,快来看下吧。
v0.61┊更新日志:
(DS) Dedicated Steam server authentication added, allows performing security checks
(DS)添加专用的steam服务器认证,允许执行安全检查
(DS) Connected players in dedicated servers should now be correctly listed
(DS)在专用服务器连接的玩家现在应该正确列出
(DS) Fixed issues with repairing custom foundations
(DS)修复定制基础的固定问题
(Multiplayer) Fixed chainsaw engine SFX playing on remote players when out of fuel
(多人)修复的油锯发动机SFX在远程玩家当燃料
Improved hair model/texture on female cannibal types
改进的头发模型/纹理的女性食人族类型
Fixed enemies sometimes spawning in the sinkhole on peaceful mode
修复敌人有时在天坑和平模式会产卵
Added the yellow hammer overlay icon to all building ghosts that didn’t have it yet
添加黄色锤叠加图标,所有还没有的建筑幽灵
Fixed placing climbing rope sometimes not responding
修复放置攀爬绳有时不响应
Fixed standing fires lacking collision
修复站立火灾缺乏碰撞
Fixed bed, chair and table missing wood sfx when hit or walked on
修复床,桌子椅子缺木SFX击中或走
Ghost dock now performs an accurate presence check to prevent players from completing it while inside the model
幽灵码头现在执行一个准确的存在检查,以防止玩家完成,而模型内
Improved construction icons positioning when inside larger structures
改进的建筑图标定位时,更大的结构
Fixed wrong texture on cannibal leader skull lamps
修正错误的纹理在食人族领袖头骨灯
Fixed defensive wall placement missing the Fire1 action icon before locking the first point
固定防御墙布置缺少火山带动作图标之前锁定的第一点
(DS) No longer attempting to hook with the Steam client, it is no longer needed to worry about launching the game first to have a server running on the s ame machine as the one running the game
(DS)不再试图与蒸汽客户端挂钩,它不再需要担心推出游戏首先有一台服务器运行在同一台机器上运行的游戏
Fixed rotate icon missing during placement of nest-able structures (ie: wall planter) when not targeting a supporting structure
固定旋转图标丢失放置巢结构(即:墙播种机)时,不针对支持结构
Damaging foundations no longer distorts nested buildings (ie: a rope anchored to a gazebo)
破坏基础不会被嵌套的建筑(即:一根绳子固定在一个凉亭)
Fixed ghost Wall Planter, Wall Weapon Rack, Head Trophy, Ceiling Skull Lamp, Wood Bench and Sap Collector not turning red when not placeable
固定的鬼墙种植、墙武器架,头奖杯,Ceiling Skull Lamp,木板凳和SAP器不转红时不可放置
Chainsaw fuel pickups no longer respawn (we actually missed one inside a tent that does respawn, the rest should not however)
电锯燃料皮卡不再重生(我们真的错过了一个帐篷,并重生,其余不但是)
Increased chainsaw damage against enemies
增加电锯伤害敌人
Fixed coop players sometimes sending wrong damage to certain structures
固定的合作伙伴有时发送错误的损坏某些结构
Fixed some animation issues during end game cut scenes
修正了一些动画问题在结束游戏削减场景
(Multiplayer) Reduced jitteriness of animal movement for client players
(多人)减少客户端玩家动物运动神经紧张
(Translations) Fixed all HUD elements anchoring to allow proper positioning regardless of text size
(翻译)固定所有HUD元素锚定允许适当的定位,无论文本大小
Fixed some end game assets being preloaded even if no players were in the end game section
修正了一些游戏资产被预装,即使没有玩家在游戏结束部分
(Translations) Setup translation as overlay in most of the book
(翻译)设置翻译为覆盖在大多数书
Updated structure anchor icon, repair icons and re-arm trap icon to new design
更新结构锚图标,修复图标和重新ARM陷阱图标的新设计
Custom foundations repair cost is now limited to 20 hammer hits regardless of damage sustained
自定义基础修复成本现在仅限于20锤击,无论损害持续
Updated Survival book texture in opening plane scene to display correct name
在打开的平面场景中更新生存书纹理以显示正确名称
Caves – Updated icons for cave entrances
洞穴-更新图标的洞穴入口
Optimized memory usage of various animation assets
各种动画资产的优化内存使用
Fixed houseboat not saving HP
固定游艇不节能的HP
Fixed drying rack leaving icons visible if destroyed while targeted
固定干燥机架离开图标可见,如果破坏,而有针对性
Fixed dock walkway not receiving damage
固定码头走道不受损害
Stashing the current weapon no longer equips the previous (or default) weapon
把当前的武器不再装备前(或违约)武器
Device management screen no longer displays keyboard and mouse
设备管理屏幕不再显示键盘和鼠标
Input mapping system no longer separates settings between hardware types, all types are seen from the sam e screen and can be changed or set from there
输入映射系统不再分离硬件类型之间的设置,所有类型都从同一个屏幕上看到,可以改变或设置从那里
(Balance) Health regeneration after using meds or eating is now of 5hp/s in normal difficulty and 0.5hp/s in hard instead of instantaneous. A visual indicator displays the current target health value while health is regenerating
(平衡)健康再生后使用药物或饮食现在是5HP / s的正常的困难和0.5hp/s硬代替瞬时。当健康再生时,视觉指示器显示当前目标健康值
Caves – Cleaned up cave 4 greebles and walls in main cavern
洞穴–清理4窟主洞室Greebles和墙壁
Fixed players able to climb down very narrow gaps between structures while on rope
固定球员能够攀登非常狭窄的结构之间的差距,而在绳子上
Fixed player camera becoming offset if activating certain end game cut scenes while attacking with various weapons
固定球员相机成为偏移,如果激活某些游戏结束场景,而攻击各种武器
(Multiplayer) In-cave flag is now stored in player data, this will prevent the cave not loading properly issue for clients saving in caves around the sinkhole (not retroactive for saves already broken but compatible with working saves and prevents the issue from that point forward)
(多人)在洞旗现在存储在播放器的数据,这将防止洞不正确加载问题在天坑洞穴保存客户(不溯及既往为拯救已经破了但工作节省了兼容并防止问题从这一点向前)
(Multiplayer) Added several hair variations to the one of the multiplayer characters
(多人游戏)增加了几个头发的变化到一个多人角色
Fixed spec on red paint
固定规格红色漆
Lowered brightness of enemy drop down splash
降低了敌人的亮度下降飞溅
Fixed trapped enemies not dropping to ground if trap is destroyed
如果陷阱被摧毁,固定的敌人不会掉落到地面
(Multiplayer) Fixed player movement locked after being revived while sending a chat message
(多人)固定球员运动锁定后恢复,同时发送聊天信息
Fixed issues with hint texts
修正提示文本的问题
(Multiplayer) Fixed host camera shaking on plane when client first joins
(多人)固定主机相机在飞机上摇晃时,客户第一次加入
(UI) New title scene, options and pause menu designs
(UI)新的标题场景,选项和暂停菜单设计
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