9.对角巷
//指令数量挑战 and 速度挑战 //5行 5s
pickUp s
loop 1
step s
if nw!=dataCube
goto 1
drop
//速度挑战 //26行 3s
if se != dataCube
pickUp s
step s
step s
step s
step s
else
if se != dataCube
pickUp s
step s
step s
step s
else
if se != dataCube
pickUp s
step s
step s
else
if se != dataCube
pickUp s
step s
else
pickUp s
endif
endif
endif
endif
step s
step s
drop
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