补全完整英雄特性整合
3.1补充修改人物社区影响力
陌生人→新人→居民→英雄→领导者
首先游戏里查看需要修改的人物
3.2打开存档修改器,找到角色并下拉到community Standing(社区地位)
改为后续是英雄就可以激活当前英雄特性了,记得保存幸存者,然后覆盖存档
3.3完整英雄特性
目前版本修改器只能从里面选一项
1、行动速度加成(类似NPC建造速度或者跟随速度?)
Action_FastPace: +33% Global Action Speed
Action_HighExpectations: +33% global speed
Action_MeticulousChecklist: ++33% Global Action Speed
2、加床位
Beds_OutdoorLiving: +2 Beds 加2个床位置
3、无线电空投补给(修改风险较大可能会坏档,即每一周目送的空投奖励)
Command_Caution:
Command_EmergencyStashes: +1 急救补给 (Radio)
Command_InspiringSpeeches: +1 Charge of Inspiration (Radio)
Command_MoralSupport: +1 Charge of Encouragement (Radio)
Command_VehicLEDelivery: +1 Charge of Deliver Salvaged Vehicle (Radio)
Command_VeteranInstincts:
Radio_EverythingAdvice_Charge:
Radio_FatigueAdvice_Charge: +1 Charge of Encouragement (Radio)
Radio_FrequentCheckins: -15% Radio Cooldowns
Radio_RooftopRecon_Charge: +1 Charge of Rooftop Recon (Radio)
Radio_SniperOverwatch_Charge:
Radio_SupplyDrop_Charge: +1 Charge of Emergency Supplies (Radio)
Radio_VehicleDelivery_Charge: +1 Charge of Deliver Salvaged Vehicle (Radio)
4、食物消耗加成
Consumption_MealPlan: -25% Food Consumed Per Day 食物消耗每天-25%
5、武器耐久加成
Durability_FirearmMaintenance: 枪械耐久增加
Durability_SharpeningRegimen: 近战武器耐久+10%
6、汽油用量加成
Efficiency_DriverTraining: +25% 燃料利用率
7、血量增加
Health_BackfromtheBrink: +15 血量
Health_HardDetermination: +10 血量
Health_Mending: +5 血量
8、资源类加成
Income_AmmoWishlist: 弹药每天+1
Income_CarefulDemolition:材料每天+1
Income_DisassemblyInstructions: 材料每天+1
Income_MedicalReference: 药物每天+1
Income_MeticulousChecklist: 材料每天+1
Income_NoseToTail: 食物每天+1
Income_SiphoningSystem: 燃料每天+1
9、影响力加成
Influence_FriendlyOutreach: +15% 影响力加成
Influence_ToughNegotiation: +30% 影响力加成
10、劳动力(造设施需要的工人)
Labor_DeepResponsibility: +1 劳动力
Labor_FriendlyReminders: +1 劳动力
Labor_Overcompensating: +1 劳动力
Labor_WorkSchedule: +2 劳动力
11、士气等加成
Morale_BreakingTension: +3 士气
Morale_Chillness: +3 士气
Morale_CleaningChart: +50% 感染抵抗力
Morale_ComfortingStrength: +5 耐力
Morale_ConsistentRoutine: +1 劳动力
Morale_ExceptionalTaste: +3 士气
Morale_GivingSpace: +3 士气
Morale_GoodExample: +33% 行动速度加成
Morale_HardChoices: +3 士气
Morale_ImpressiveMoves: +25% 经验获取
Morale_InspiringSpeeches: +1 Charge of Inspiration (Radio)(不确定)
Morale_IntramuralSports: +10 耐力
Morale_JournalWriting: +25% 经验获取
Morale_Mediation: +6 士气
Morale_PartyPlanning: +4 士气
Morale_PositiveOutlook: +25% 经验获取
Morale_QualityEntertainment: +4 士气
Morale_SocialChameleon: +3 士气
Morale_Storytelling: +4 士气
Morale_Sympathy: +3 士气
Morale_TakingRisks: +5 血量
Morale_VoiceOfReason: +5 血量
Morale_WordsofComfort: +1 Charge of Encouragement (Radio)(不确定)
12、基地噪音(僵尸威胁)
Noise_QuietTime: -1 僵尸威胁
Noise_SilencePolicy: -2 僵尸威胁
13、回收零件加成
Salvage_DisassemblyInstructions: +25% 拆武器回收零件加成
Salvage_RecyclingProgram: +25% 拆武器回收零件加成
14、受伤/生病程度加成
Severity_MorningYoga: -25% 受伤几率
Severity_Siestas: -20% 疲劳几率
Sickness_Hygiene: +100% 百分百抗感染(主角光环?)
15、储存空间加成
Spoilage_PestControl: +5 食物储存
Spoilage_RotationSystem: +5 食物储存
Storage_EffectiveSealants: +5 燃料储存
Storage_HardwareIndex: +5 材料储存
Storage_MedicalInventory: +5 药物储存
Storage_PestControl: +5 食物储存
Storage_ReadyAccessMags: +5 弹药储存
Storage_RotationSystem: +5 食物储存
Storage_SealedContainers: +5 食物储存
Storage_StackingSystem: +5 材料储存
16、耐力加成
Stamina_BreathingExercises: +10 耐力
Stamina_HelpfulMockery: +5 耐力
Stamina_LightsOut: +15 耐力
17、社区地位(即社区声望获取)
Standing_FormalRecognition: +50% 社区声望获取
Standing_NoticingThings: +25% 社区声望获取
Standing_SincerePraise: +25% 社区声望获取
18、负重加成
Weight_Backrubs: +5 负重
Weight_PackMaintenance: +10 负重
Weight_Pre-packedGear: +5 负重
19、经验获取
XP_AnalyticalApproach: +50% 经验加成
XP_CombatDemonstrations:
XP_FightingTips:
XP_FirearmsTraining:
XP_FitnessGuru: +50% 体力技能经验加成
XP_Seminars:
XP_ShootingAdvice: +25% 射击技能经验加成
XP_SoundingBoard: +50% 搜刮技能经验加成
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