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森林0.27更新有哪些 森林0.27更新内容介绍

佚名2015/11/12评论 (0)

森林(the forest)于日前迎来了其0.27版本的更新,相信许多玩家想第一时间了解0.27版本的更新内容,感兴趣的玩家快来看下吧。

森林0.27版本更新内容(机翻+修改)

v0.27完整
新项目:洞穴地图!一旦发现,就去参观一下吧
新武器补充:网球拍!
现在可以获得以下动物的脑袋了:野猪,鹿,鳄鱼,蜥蜴,鹅,兔子,浣熊,海鸥,鲨鱼,松鼠,乌龟。
建筑:奖杯的制造者,一旦建成,你可以把一个动物头放上去变成一个奖杯!
新建筑:兔子皮地毯!
新建筑:天花板头骨灯!
多人游戏)从敌人的敌人,现在计算在本地,减少滞后的外观
(多人游戏)修复另一个玩家不不再使用药物和恢复极少量的健康情况
(多人游戏)修复爆炸问题,而不是摧毁树木,当玩家远离主机
(多人)修复另一个日志欺骗错误
(多人)修复一些种子不能用炸药问题
(多人游戏)修复性能问题与大量的建筑物
(多人)修正了一个问题,(随机)一些木板被破坏不会复制到其他玩家
(多人游戏)修复炸药不能炸死鱼的问题
(多人)修复行李箱SOM有时抖动来回
(多人游戏)敌人的命中反应更为多样化,更接近于单个玩家的反应
(多人)优化远程播放动画的成本
(多人游戏)固定爆炸树产卵2切树模型
(平衡)轻微增加所有的斧头伤害
(平衡)鹿无法再被1箭杀死
(天平)稍微降低了飞机的攻击范围
(平衡)降低制作的俱乐部伤害
(平衡)降低攻击范围的突变体时,只有手/爪攻击
(平衡)运行耐力成本降低了15%
(平衡)饥饿的速度30%低(约2个全胃,每在游戏一天,现在每天1.35次)
(平衡)用飞斧攻击击中敌人,现在是在跳跃高度的基础上造成更多伤害
(平衡)肾上腺素!当玩家的健康到达灰色地带,因为一个敌人的命中,他得到了一半的体力恢复超过1秒。有2分钟的延迟。
(平衡)玩家可以更快地爬上/下绳索,以保持“运行”
(平衡)温暖的一天不再触发在北方(使寒冷的系统,当太阳升起的时候)
(平衡)敌人的打击,应该导致死亡,而球员健康以上的灰色地带而带来的球员1惠普
(AI)敌人现在可以在周围没有树看到远处的玩家
(AI)阻止敌人倒下的球员合作目标
(AI)突变是现在火对火免疫
(AI)修复祈祷行为从敌人几乎从未发生
(AI)修复消防突变体几乎从不选择投掷燃烧弹
(AI)固定armsy偶尔旋转的无端点
(AI)的敌人将试图削减他们的朋友从绳陷阱了
(AI)修复产卵的敌人在天的一些问题。应该看到更多的品种

附英文原文:

v0.27 complete
New item: Cave map ! Once found, visit cave system to reveal it. Replaces piece together map.
New Weapon added : Tennis racket!
It is now possible to harvest heads off the following animals: Boar, Crocodile, Deer, Goose, Lizard, Rabbit, Raccoon, Seagull, Shark, Squirrel, Tortoise.
New building: Trophy Maker, once built you may bring to it an animal head to turn into a trophy !
New building: rabbit skin rug!
New building: ceiling skull light!
(Multiplayer) hits from enemies on player are now calculated locally, reducing appearance of lag
(Multiplayer) Reviving another player no longer uses meds and restores only a minimum amount of health
(Multiplayer) Fixed issue of explosions not destroying trees when players were far away from host
(Multiplayer) Fixed another log-dupe bug (sorry!)
(Multiplayer) Fixed issue where some of the smaller tree types were not cuttable with explosives
(Multiplayer) Fixed performance issues with lots of buildings
(Multiplayer) Fixed an issue where (randomly) some wood planks being destroyed would not replicate out to other players
(Multiplayer) Fixed issue where client could not kill fish with explosives
(Multiplayer) Fixed suitcases sometimes jittering back and forth for client when stuck between objects
(Multiplayer) enemy hit reactions are more varied and closer those in single player
(Multiplayer) Optimized remote player animator cost
(Multiplayer) Fixed exploding trees spawning 2 cut tree models
(Balance) Slightly increased all axe damage
(Balance) Deer can no longer be kilLED with 1 arrow
(Balance) Slightly lowered attack range of plane axe
(Balance) Lowered crafted club damage
(Balance) Lowered attack range of mutants when attacking with only hands/claws
(Balance) Run stamina Cost reduced by 15%
(Balance) Hunger speed 30% lower (was about 2 full stomachs per in game day, now 1.35 per day)(Balance) Hitting an enemy with flying axe attack now does more damage based on height of the jump
(Balance) Adrenaline rush ! When player's health reaches grey zone because of an enemy hit he gets half his missing stamina back over 1 second. Has a 2 minutes delay.
(Balance)Player can climb up/down ropes faster now by holding “run”
(Balance)Warm day no longer triggers in north (the system that makes cold go away when sun rises)
(Balance) enemy hit that should cause death while player health is above grey zone instead brings player to 1 HP
(A.I.) enemies can now see player from further away when not surrounded by trees
(A.I.) prevented enemies targetting downed players in coop
(A.I.) fire mutant is now immune to fire
(A.I.) fixed praying behaviour from enemies almost never occurring
(A.I.) fixed fire mutants almost never choosing to throw firebombs
(A.I.) fixed Armsy occasionally spinning on the spot for no reason
(A.I.) enemies will attempt to cut their friends down from rope traps
(A.I.) Fixed some issues with enemy spawning over days. Should see more variety/amounts of mutants in general
(A.I.)mutants will break off attacks from structure more often if player is nearby
(A.I.) fire mutant is now faster and more aggressive
(Rendering) New SH lighting added! More ambient break up/better looking less flat ambient fill light
(Visuals) improved look of distant terrain - more break up, more bump
(Visuals) Ocean white caps will now fade in as players moves closer to ocean instead of popping on
(Visuals) Sun brightness is now dependent on cloud coverage, giving appearance of overcast days. Weather may now be cloudy without raining at all
Procedural buildings can no longer be stacked with defensive walls as a support (was causing numerous issues)
Increased speed terrain dries after raining by 2x
Added 1 cloth to cost of stick marker
Reorganized survival book pages and entries in each page
Held walkman playing music will alert nearby enemies now
Regular mutants should no longer follow player into water (much)
Enemies can now jump over and interact with the rock holder
Jumping onto small objects directly in front of player is now smoother/less glitchy
Added camera shake when falling a long distance
Sleeping bag models added to caves
Hanging body models in caves moved down to stop wobbling
Slight wobble added to yacht 4 types of large cave stalagmites can now be smashed apart
(Performance) skull lamps particles and light get turned off at a distance from player
(Performance) optimised cpu usage when building lots of rope traps
(Performance) cut down trees now use pooled log pickups, limited to 100 instances (oldest ones get removed if new one are created past the limit)
(Performance) tree wood hit particles are now using a pooled version
(Performance) optimized cpu usage on log sled
(Performance) Fixed some object not getting cleaned up when cutting trees
(Performance) Lowered memory usage of freshly cut down trees remaining stumps
(Art) New lighter model and textures added!
(Art) New seaweed clumps added for beach!
(Art) Added new grass types and visual improvements to foliage
(Art) New prop added: R.O.V
(Art) Snow covered areas have new grass type and new grass placement
(Art) North and south of the big lake, terrain polish and added grass
(Art) new sleeping bags (and bloody alternate)
(Art) Torn version of blue tent added (can’t be slept in or used to save game)
(Audio) Fixed audio bug with windows 10 and some drivers which could cause a weird static sound
(Audio) added Armsy running breaths and tuned the trees falling sound a little more
(Audio) Made rain start loud, and then loop a little louder than it used to
(Audio) Tuned mutant distant cries
(Audio) Added Armsy Tree Knockdown sound
(Audio) tuned tree falling and tree hitting ground sounds
(Audio) Added new Armsy yells
(Audio) New Snow footsteps added (not yet implemented)
(Audio) Mixing on: small bird on hand, distant surf, leaves falling, leaf rustles, laptop dragging, hammering, footstep rock, footstep grass, footstep mud, footstep jump
(Audio) Fixed deadfall trap not playing sound event issue
(Audio) Fixed footsteps sometimes getting stuck as wood, regardless of what surface the player is walking on
(Audio) Deadfall Trap Sound Redesigned and added to game
(Audio) Happy birthday trap sound event timing adjusted
(Audio) cleaned up mixer objects so audio events don’t play when game is paused
(Audio) Added glass smash for unlit molotovs
(Audio) improved small birds flying sound
(Audio) Chopping trees don’t duck wind so much
(Audio) Removed a waterfall audio emitter that was incorrectly placed
(Audio) Tuned dying sound so first ragged breaths, then heartbeat, then blood in ears. World sounds get affected a little earlier also
(Audio) Fixed tree bridges triggering incorrect player footstep sound
Fixed sleep timer broken when having nearby enemies
Fixed wrong item equipping after having cancelled placing a blueprint by openning book
Fixed exploded enemy pickup objects icons showing the “Inventory” action key
Fixed garden blueberry respawn bug
Fixed dropped katana turning into dynamite
Fixed issue with custom effigy automatically lighting up
Fixed dead text having gradient inside it
Fixed missing sticks on sled ghost model (cost is 21 sticks now)
Fixed missing 7 leaves cost on rockpit and standing fires
Fixed tree platform missing 1 rope cost
Fixed thrown dynamite having sheen effect on material
Fixed missing collision on drying racks, rock holder, cannibal village old fires, pig head sticks, and hollow logs
Fixed firestick missing from fire mutant in MP
Fixed placed distraction device not waking sleeping enemies
Fixed an edge case issue with cold system causing after being warmed by the sun to never get cold until going nearby a fire
Fixed hud disappearing when attempting to open book while pushing sled (It is no longer possible to open book while pushing sled)
Fixed player losing stamina if stationary while holding the run key
Fixed spears not doing any damage when thrown or aimed downwards
Fixed spears not sticking into half cut trees Lowered health of crocodiles
Player can no longer perform heavy swing attack if stamina is very low
(Rendering) Deferred skin shader improved: Subsurface scattering will only be applied on lights casting real time shadows
(Visuals) Large scale ambient occlusion added to trees and plants
(Art) Improved the look of snowy area and backdrop cliff transition
New input action: "Map" Set to M on keyboard and Left shoulder 1 on gamepad (check your settings if you have done custom mappings it won’t overwrite it)
Fixed camera seeing down neck sometimes during plane crash

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