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森林0.19更新介绍 森林The Forest0.19版有哪些更新

佚名2015/06/26评论 (0)
2 页 英文原文

英文原文:

v0.19 Changelog:
(multiplayer) Fixed some cases of creepy mutants not targeting remote players correctly
(multiplayer) Increased priority of mutants, making them smoother/less laggy
(multiplayer) Fixed issues with log sLED after loading a saved multiplayer game
(multiplayer) Typing in chat no longer triggers in game actions
(multiplayer) Fixed chatbox being locked when input loses focus
(multiplayer) Fire now spreads/replicates
(multiplayer) Rope is now buildable
(multiplayer) Players will now appear as the correct body type/clothing for everyone
(multiplayer) Game invites are now properly queued
(multiplayer) Clients now have a different save per server and respawn after loading where they saved instead of in plane (respawn after dying is still located in plane)
(multiplayer) Fixed a bug with experimental stairs in saved games which could cause issues for clients loading
(multiplayer) Added message when alt tabbing as host to warn about risks of disconnecting clients
(multiplayer) Fixed issues where dead bodies would sometimes not replicate correctly
(multiplayer) Fixed bug where modern axe would appear as old yellow axe to other players
(multiplayer) Fixed bug where killed turtles would give infinite shells and no meat for client players
You can now toggle the color of stick markers (SP only)
Fixed Stick Marker flying above floor (not retro active)
Fixed several tree structures which did not properly save which tree they are built on (not retro active)
Fixed tree structures not getting destroyed when their attached tree is found cut down after loading a saved game
It is now possible to build small structures (like log holders ;) on top of rafts !
Added collision box to log holder
Cut down trees are now accounted for by the tree occlusion system
Improved building placement formula, now handles better big height variations like you can have near edges of floors
Deer will react more to being shot with arrows
Deer can be seen nibbling at bushes sometimes
Tiered destruction system! Enemies can now only damage certain structures, depending on how strong they are. Only armsy can bring down defensive walls.
Armsy will attack structures more often and deals more damage
Improved animation for Armsy behaviours
Improved animation for Virginia
Crocodiles can now swim and attack player in water, also have more health and deal more damage
Fixed player arms not aligned to mutant sometimes during drag away cutscene
Fixed water vanishing at some angles from the camera
Fixed pickups looking solid white when viewed underwater
Fixed some issues with loaded plane prefab/multiplayer plane prefab- flying seats, missing decals, misaligned geo
Fixed judder when sprinting and low stamina
Player must stop running now before stamina will recharge
small delay added to stamina recharge if you run out of stamina while sprinting
New plane dirt chunk added to plane crash
New save slot system, you can now have up to 5 SP games and up to 5 mp games (as host)
Save slots are organized per steam user id to prevent cloud from messing things up when using the game with multiple steam accounts on a single computer
Saving now archives the previous save file in case you need to restore a backup (local only)
New save slot selection screen when saving in game
Save black screen is now in sync with the time saving takes
Improved cloud save management
Added “Equiped” status display to rebreather inventory tooltip
New mutant type “pale skinny” added to caves
Shadows now fade off to darkness when player is in a cave, and fade to bright when not in a cave
Sun/Moon are no longer faded out when in caves – making transition from outside to caves more natural and allowing light to bleed in from outside
Improved terrain around beaches
New small burial sites added
Fixed bug where inventory would appear black if an integrated (intel) graphics card was used
Fixed some winter pine trees sitting on ocean
Happy birthday trap is now twice as wide
Noose trap has a wider trigger zone, making it easier to catch enemies
Lighting camp fires now requires player to hold the lighter over the fire until it is lit
Enemies will react properly to walkman placed as a distraction device
Fixed a save/load issue that could cause experimental walls to increase size of save game drastically and crash loading
Added a 60s delay in between displays of lighter tutorial
Burning weapons & arrows no longer burn things when not attacking with it
Burning weapon stay up longer when idle but use fuel quickly when attacking
Burning arrows no longer damage owner player when fired
Cave combat layout tweaks for balance
Player feet sink slightly now when walking through sand and speed is slightly reduced
Some collected story items are now stored in back of survival book in notes section
Standing fires are now destroyed upon collision with enemies
Timmy photo added to backpack as reminder to be a better parent
Player camera no longer clips through terrain when entering a rope from above
Better position of exit rope trigger on fishing stands
Removed weird delay on gravity when exiting a rope
Pickups added to top of some fishing stands
Animation added now when player drinks at ponds/lakes
Balance – removed rebreather pickups from overworld, can now only be found in cave location. Modern axe removed from yacht. Air canister added to yacht location. Removed old axe in wooden door at cave entrance. Changed cave dead to always be in cave 2 location. Removed lights from cave hats. Re-worked pickups in cave 1 dead room.
Revamped multiplayer start game UI to be compatible with gamepads and save slot system
Cave mutants can be found sleeping on the ceiling again
Plastic torch now rotates more in line with camera, making it useful to look up and down
Pale versions of armsy/vag added to world.  Faster, stronger, with more armour
Underwater fog added!
Fixed a broken link when navigating in survival book with “prev/next page” gamepad buttons (left & right shoulders by default)
Repairing buildings now costs 2 treesap plus an amount that increases with damage suffered
Fixed missing Tooth & Feather upgrade recipes for stick & stick upgraded
Fixed flare gun sometimes hitting player when firing
Smaller scale on stealth armor leaves to make things easier to see
New art added: Boar skull, boar skull on stick, boar decorative statue
New prop added : Lifesaver
New prop added : Skull pile
Cave 9 added
New usable item added: Compass
New item added: World Map (torn apart in 4 pieces to find and combine on crafting mat)
Replaced “pedometer” input action by “Utility” which toggles latest item used from inventory of Pedometer/Walkman/Compass
New art added: better looking Lichen rock
Lowered amount of sharks and moved further away from shore to avoid sand sharks
New props added to cargo crate
Added physics to (some) hanging bodies, hit them and see them swing around
North area cold is now only occurring in the higher mountain part and no longer on the beach
Fixed fires not being lightable after burning out once
Fixed exploding trees leaking objects
Aligned turtle shell to upper part of tarp to make it easier to find in inventory
(audio) Added sound effect to metal door opening/closing
(audio) Increased FMOD mix buffer size when system sample rate is high to prevent stuttering audio
(audio) Better balancing of wind, falling leaves and animal footsteps
(audio) Fixed missing distant calls between mutants
(audio) Boar attacks and feet sounds added
fixed dead bodies moving away from player when picked up and dropped repeatedly
You can now exit room behind metal door, by jumping into pool of water,swimming up, finding rope, jumping into another pool of water, and swimming up and exiting via… geese lake
Increased tree draw distance for the Ultra High draw distance setting
Smoothed out work scheduler response to lag spikes to prevent it from inducing stuttering

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