人类[HUMANS]
耐久性[Durability]
All your regular units will have 5%/10% more hit points.
您的所有单位将增加5 % / 10 %命中率。
超频[Overclock]
All your cybernetic units will auto-faster by 10%/20% without recovery time and will also do 10%/20% additional direct damage.
您所有的cybernetic单位将自动更快的10 % / 20 %没有复苏的时间也将做10 % / 20 %的额外的直接损失。
躲避[Elusion]
Your Rippers will have 20% chance to completely ignore direct ranged attacks coming from within melee range.
您的Rippers将有20 %的机会,完全无视直接不等的攻击来自内部的混战范围。
粉碎火力[Crushing Fire]
All your units will have an additonal 2%/5%/10% chance to deliver a critical hit,inflicting double damage.
您的所有单位,将有额外的2 % / 5 % / 10 %的几率,打出一次致命攻击,造成双重伤害。
激发[Motivation]
Troopers will have 10%/25% chance to become Elite after performing a critical attack on their target.
部队暴击后将有10 % / 25 %的几率成为精英。
精度[Precision]
All your Troopers will do 1/2 additional points of direct damage.
您的所有部队将额外增加1 / 2点的直接伤害。
熟练急救[First Aid Mastery]
The Surgeon's First Aid will have an additional 10%/20%/30% chance to heal for twice the usual amount.
外科医生的急救,将有额外10 % / 20 % / 30 %的几率,进行二次治疗。
无坚盔甲[Barrier Armor]
The Lord Commander will have 25% additional armor and hit points.
主指挥官将有25 %的额外装甲和命中率。
超负荷[Overtraining]
All your officers will have 5%/10%/25% more hit points.
您的所有人员将增加5 % / 10 % / 25 % 命中率。
能量激增[Power Surge]
Your Lord Commander and all your officers will restore their power faster by 30%.
您的主指挥官和您的所有人员恢复能量速度加快30 % 。
部落[TRIBES]
闪电聚焦[Thunder Focus]
Your High Priest's Lightning action will do 20%/50% more damage.
您的高阶神父闪电攻击增加20 % / 50 %额外破坏。
冻结掌握[Freeze Mastery]
Your High Priest's Freeze action will hold for 1/2 additional seconds.
您的高阶神父冻结攻击冷却时间减少1/2秒。
武器训练[Weapons Training]
Your Warriors will have an additional 5%/10%/20% chance to deliver a critical hit,inflicting double damage.
您的勇士将有额外的5 % / 10 % / 20 %的机会,打出一次致命攻击,造成双重伤害。
能量掌握[Power Mastery]
Your High Priest and all your Elders will regenerate their power faster by 10%/30%.
您的高阶神父和所有长老恢复能量速度加快10 % / 30 %。
黑暗约束[Dark Binding]
All your Underworld units will regenerate hit points faster by 30% with no recovery time.
您的所有地下生物单位,将再生率加快30 %。
自然保护[Natural Protection]
All your regular units will gain 5%/15% additional hit points.
您的所有单位,将获得5 % / 15 %的额外命中率。
愈合祷告[Healing Grace]
Your High Priest's Holy Aura will heal for 10%/20%/30% more hit points.
您的高阶神父神圣光环将增加10 % / 20 % /30 %的治疗量。
自然之源[Nature Focus]
Your Shamans will have a 25% higher chance to drain life while attacking enemies. Also,each time a Shaman drains life,he will purge one positive effect from his target.
您的萨满将有25 %的几率流失生命从而攻击敌人。此外,每一次萨满流失生命,他将清除一个积极的增益效果,从他的目标。
元素之源[Elemental Focus]
Your High Priest,Sorcerer,and Shaman will do 5%/15% more damage with their direct attacks.
您的高阶神父,男巫和萨满将提高5 % / 15 %的直接伤害。
野兽训练[Beast Training]
Your Brutes will get 10%/20% more hit points and 5/10 additional armor.Also,Brutes will have a 2/5 chance to Ignite after each attack,instead of after a killing blow.
您的野兽将提高10 % / 20 %的命中率和5 / 10的盔甲值。此外,野兽还有2 / 5几率点燃打击。
邪教[THE CULT]
疯狂[Madness]
Your Trisats'Frenzy will last 5/10 additional seconds after they stop doing damage.
您的Trisats的狂热时间将增加5 / 10秒,之后他们停止疯狂输出。
压制[Overpower]
All your regular units will do 5%/10% more direct damage.
您的所有单位,会造成5 % / 10 %的额外伤害。
预言[Prophesy]
Your Master will regenerate power faster by 20%/50%.
您的主教能量再生速度加快20% / 50%。
火力焦点[Fire Focus]
Your Tritechs will have an additional 5%/10%/20% chance to deliver a critcal hit,inflicting double damage.
您的Tritechs将有额外的5 % / 10 % / 20 %的几率,打出一次致命攻击,造成双重伤害。
生物分裂[Bio-Split]
When a Tritech is kelLED there is a 25% chance for 2-3 Hatchlings to spawn from its corpse.
当一个Tritech杀死敌人后有25 %的几率,从尸体上孵化2-3只幼虫。
恶魔绞架[Demonic Hanger]
You Master's Feed action will add additional 1/2/5 healing per tick for each affected target.
您的主教的饲养技能将增加额外的1/2/5个单位治疗。
压迫[Imminence]
The Harvester will have a 5%/15% chance on every strike to stress his target,forcing it to focus its attacks on the Harvester.
收割机将有5 % / 15 %的几率,对其施压以强调他的目标,迫使它把重点放在其攻击对象上。
无阻愈合[Barrier Cure]
All your units will regenerate his points faster by 50% without recovering.
您的所有单位再生速度提高50 %。
盔甲控制[Charged Armor]
Your Master and your Wardens will have 5%/10%/20% additional hit points.
您的主教和您的督导员将提高5 % / 10 % / 20 %额外命中率。
生物周期[Bio-Cycle]
When a Trisat dies in sight of the Master,there is a 25% chance for the Master to recycle it with 25% of its his points.Recycled Trisats will lose all beneficial effects they might have had before they were killed.
当一个Trisat死在主教的视野内,有25 %的几率主教回收。
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