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七日杀a15.1更新了什么 七日杀a15.1版本更新介绍

佚名2016/12/08评论 (0)

七日杀a15.1版本已经更新,不少玩家非常关注游戏的更新内容,小编今天给大家带来了七日杀a15.1的更新内容介绍,快来看下吧。

七日杀a15.1更新说明
该版本为2016年12月8日更新的a15.1新版本,玩家们将开始最新版本的七日杀游戏,喜欢七日杀的玩家们千万不要错过!

Additions
添加

Added: Steam trading card support and content
补充:蒸汽交易卡的支持和内容
Added: Steam badge support and content
补充:蒸汽徽章的支持和内容
Added: Steam profile background support and content
增加:蒸汽剖面背景的支持和内容
Added: Steam emoticon support and content
补充:蒸汽表情支持和内容
Added: Logging of lost package count on UNET
补充:在电信网络丢包数记录
Added RSS output to the “Time:” log entries on Win/Linux
添加RSS输出到“时间”上赢得/ Linux日志条目
Added: Wrote selected language to log
添加:写选择的语言日志
Added harvest event to wood spikes
增加收获事件到木材峰值

Changes
变化

Improved output of console command repairchunkdensity
控制台命令repairchunkdensity提高输出
Zombie limb dismemberment rebalanced
僵尸肢体肢解平衡
Player need more XP to reach the higher levels
玩家需要更多的经验以达到更高的水平
Set Camera clipping near plane back to 0.1 (was 0.15) to avoid cheating by clipping camera through walls. Please check if you can clip terrain and look for z-fighting on road decor and distant terrain water in random gen
设置相机裁剪近平面回到0.1(为0.15),以避免作弊,通过剪切相机通过墙壁。请检查您是否可以为争夺对随机创路装饰和遥远的地形、水体、地形、看剪辑
Slight audio pitch shift difference between entities and player + a tiny random shift for variation
轻微的音频间距的变化之间的实体和球员+一个微小的随机变化的变化
AudioSource footsteps adjusted for better spacial awareness and close range zombies
audiosource脚步调整更好的空间意识和近距离的僵尸
AudioSource_Creatures tweak for better distance differences
audiosource_creatures为更好的调整距离的差异
Impact audio sources updated for better distances
影响音频源更新更好的距离
Prop shaders spec updated to match Unity standard – better lighting
道具材质规格更新以匹配的统一标准–更好的照明
Damaged wood spikes only need to be repaired once
损坏的木材钉只需要修理一次
Zombie cops have a vulnerability
僵尸警察有一个漏洞
Increased hit points of vending machines
增加自动售货机的命中点

Fixes
修复

Remove Player Spawns in the Wasteland
除去球员滋生在荒地
Duplicate any item in zombie corpse
复制僵尸僵尸中的任何项目
When new players join a dedi the gamestage recalculates, gives only 1 zed each
当新玩家加入一个专用的gamestage重新计算,只给1个ZED每
Area protected by invisible land claim block
土地保护区保护区
Viewing the map preview tool after creating a save game causes issues
创建一个保存游戏导致问题后,查看地图预览工具
Drowning Sounds Missing
溺水失踪的声音
Viewing the map preview tool after creating a save game causes issues
创建一个保存游戏导致问题后,查看地图预览工具
Weapon attached flashlights project a wrong shadow of part of the gun
武器附加手电筒项目的枪部分错误的阴影
Ammo amount indicator does not appear after respawning while wielding a weapon.
弹药量指标不经过重生而挥舞武器出现。
XInput spam on some dedicated servers
XInput垃圾邮件一些专用服务器
Spending Skill Points Journal Entry added only after completing Basic Survival Quest.
消费技能点日记条目添加后,才完成基本的生存任务。
Zombiespawn is triggered in owned POI by players w/o bedroll in it
Zombiespawn是引发玩家拥有POI的W / O铺盖卷在它
Crafting queue does not advance after slot is cancelLED
取消插槽后,制作队列不被提前
Dupe assembly items with sorting button.
当装配项目的排序按钮。
Several clothing pieces are missing their texture on Linux/Mac (Sheen)
几个服装件失踪他们的质地在苹果/麦克(光泽)
Pickup of stone shovel
石铲拾
Pistol cannot be picked up after being dropped
手枪不能被捡起来后被丢弃
Wrongfully closed/opened traders
错误地关闭/打开商人
Player interactions not alerting zombies MP,SP,Dedi
玩家互动不报警僵尸MP、SP、Dedi
Dupe items using full backpack and lootcontainer
复制物品的使用完整的背包和lootcontainer
Zombie pathing not working right with catwalk stairs and catwalks
僵尸路径与楼梯和过道上不工作的权利
Clientside-NRE when shooting zombies with AK on dedi
当客户端的NRE射杀僵尸与AK在德迪
Launcher gives error when the config is corrupted
当配置损坏时,发射器提供错误
Campfire Dupe from forum and youtube find
从论坛和YouTube上找到篝火欺骗
Zombie Miner invisible spots on face
僵尸矿工脸上看不见的斑点
Audio getting cut off before finished
完成前的音频被切断
Solve issue for csC walking away unharmed from running zombies
解决问题的CSC走安然无恙运行僵尸
Horde groups can spawn a wider selection of zombies (as intended)
部落团体可以产生一个更广泛的选择僵尸(如预期)
High server load when Telnet connection is force closed by client
服务器高负载时的Telnet连接是强制关闭客户端
Burnt zombie audio attached to audio manager audio source instead of on the particle effect. Now has a better falloff range.
燃烧的僵尸音频连接到音频管理器的音频源,而不是对粒子效果。现在有一个更好的衰减范围。
Smooth melting snow between biomes, SSAO between fog ranges, and smoothed fog shader updates.
光滑的融化的雪雾之间的生物群落,SSAO之间的范围,把雾着色器更新。
Switch to 7DTD shader for workbench, chem station, and vending machines with update lighting added so AO, weather, and fog work on them.
切换到7dtd着色器的工作台,该站和自动售货机的更新照明加入AO,气象机,并对其雾的工作。
Gravel paths (to ore veins) do not show in the snow biome.
碎石路(矿脉)不在雪生物群落显示。
Increase time between UMA zombie spawns during bloodmoon
乌玛僵尸之间增加时间滋生在血月
Vending machines are limited to a x8 claim modifier
自动售货机是仅限于一个x8要求改性剂
Zombiecorpses cause invisible collision pillars when moved
zombiecorpses造成无形的碰撞柱子移动时
Mining helmet too bright fix (change intensity from 2 to 1)
采矿头盔太亮的固定(改变强度从2到1)
Using kill me results in the gamne getting stuck in the death anim
用杀我的结果在gamne陷入死亡的动物
Wrong burn value of hay bales
干草捆烧值错误
Updated some networking related messages
更新一些网络相关的消息
Corrected typo in gamestages so that the game now uses “8” instead of the default “8”
纠正错字gamestages使游戏现在用“8”代替默认的“8”
Not all arrows and bolts are using proper ballistic arcs
并不是所有的箭和螺栓都使用适当的弹道弧
Minibike book pretends to teach wheels recipe
小型摩托车的书假装教轮配方
Fixed female long hair
固定女性长发
Fix for POI spawner triggering immediate respawn when player left the area, comes back after 5 days and kills all zombies.
修正了当玩家触发重生POI产卵立即离开该地区,回来后5天,杀死所有僵尸。
Traders sell wrench and claw hammer schematics
交易商出售扳手和爪锤原理图
You can place a block inside a corn plant, overwriting it
你可以把一块内的玉米植株,覆盖它
You can plant a crop seed on top of the one you just planted, wasting it
你可以种一种作物种子在你刚刚种植的那一种,浪费它
Beer sign is missing economic value
啤酒标志是经济价值缺失

Known Issues
已知问题

Known issue: UMA zombies are missing the HeadGore bone, this needs to be added to correctly show the flesh cap on the neck when the head is removed
已知问题:UMA僵尸都缺少headgore骨,这需要被添加到正确显示颈部肌肤盖时头部被移除
Some rare duping methods still exist
一些罕见的欺骗方法仍然存在

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