森林0.44更新到来,小编给大家带来了玩家关注的最新版本的更新内容,关注0.44版本更新的玩家快来看下吧。
v44 changelog:
V44更新日志:
(Audio) Added new ambient emitters to more empty parts of world
(音频)增加了新的环境发射器到世界上更多的空的地方
(Audio) Added sound effect when opening wooden doors on cabins and doorways
(音频)添加声音效果时,打开客舱门木门
(Audio) Added new sound for fish trap being triggered
(音频)增加了新的声音的鱼陷阱被触发
(Audio) Added new sound for air tank dropping when inventory is full
当库存满时(音频)增加了新的声音
(Audio) Fix for crafting sound sometime being inaudible in inventory!
(音频)修复设计合理的库存是听不见的时间!
(Audio) Impact sound for bone, stick and rock fences when hit with weapon.
(音频)冲击声音的骨,棍子和岩石围栏时,用武器。
It is now possible to rotate ceiling skull lamps and decorations in ghost mode
现在有可能旋转天花板骷髅灯和装饰在鬼模式
There is now a 60s minimum duration to rain after it actually starts to rain
现在有一个60最小持续时间却开始下雨后雨水
(Multiplayer) Setup cloud forming for clients before rain starts
(多人)安装云成型为客户之前,雨开始
Wall auto-fill mode is no longer available on terrain, it always uses manual placement
墙式自动填充模式不再提供在地形上,它总是使用手动放置
Walls/Fences and Floors/Roofs each save and restore the latest autofill/manual mode
墙或围墙和地面/屋顶各保存和恢复新的自动/手动模式
Now enforcing a UI refresh after sleeping, should prevent tutorial that should be in bottom left corner to remain at top of screen occasionally
现在在睡觉后强制执行一个用户界面刷新,应该防止教程,应该在左下角保持在屏幕顶部偶尔
Fixed repairing a damaged stick marker breaking its color toggling
固定修复受损的贴标记打破其颜色切换
(Multiplayer) Fixed time of day looping really fast when host isn’t responding
(多人)每天固定时间循环的真快,当主机没有响应
Fixed regression with stick & rock bag changes causing poisoned arrows to not show up as such (but functional anyways) and incendiary upgraded spear to not work correctly
固定的回归与坚持与岩石包变化造成的毒箭不以这种方式出现(但功能反正)和燃烧升级矛无法正常工作
It is now possible to remove fixed upgrades from weapons (tooth/feather/glass): Place an upgraded weapon alone on the crafting mat and press the “Craft” button. Upgrades will visibly fall off the weapon and about 40% of the tooth/feather/booze will be returned to the inventory if there is room for it
现在有可能消除固定升级武器(牙齿/羽毛/玻璃):放置一个升级的武器单独在各具特色的垫,并按下“工艺”按钮。升级将明显脱落的武器和关于牙齿/羽毛/酒40%将如果有它返回库存
Caves – better collision on curved rock wall
洞穴,更好的碰撞在弯曲的岩石墙
Built rope now has a visible connection to structures
内置绳子现在有一个可见的连接到结构
Updated world nav mesh system, reduced memory cost and improves navigation inside and around player built structures
更新的世界导航网格系统,降低存储成本和提高内部和周围玩家建造的结构导航
New buildings: Skin rack ! Has slots for rabbit, deer, and lizard skin each with room for 15 items
新建筑:皮肤架!有兔子、鹿和蜥蜴皮的插槽,每个房间有15个项目
Fixed platform anchors icon being inside its foundation instead of outside
固定平台锚图标是在其内部,而不是外部
Collision added to some tourist models you could walk through
碰撞添加到一些旅游模型,你可以步行通过
(Audio) Fixed one of the big rock types in world not sounding like rock when walked over or hit
(音频)固定的一个大的岩石类型在世界上没有听起来像摇滚时,走了或击中
Fixed rope bottom trigger position not set correctly if ground is at the verge of its max distance
固定绳底触发位置设置不正确,如果地面是在其最大距离的边缘
Fixed rare type of dead tree that had cut point too hard making it hard/impossible to chop down
固定的罕见类型的死树,有点太硬,使它难以/不可能砍下
(Multiplayer) Fixed decoration place icon staying up after placing one as client
(多人)固定装饰放置图标后放置一个作为客户端
Fixed ceiling skull lamp not snapping to procedural ceilings
固定天花板的骷髅灯不捕捉到程序天花板
Fixed toggling back and forth between book and inventory switching back to default weapon or no weapon
固定的来回切换之间的书籍和库存切换回默认的武器或没有武器
(Multiplayer) Fixed meat decaying state resetting when dropped and grabbed by another player
(多人)固定肉腐烂状态重置时下降,并由另一名球员
(Multiplayer) Fixed client toggling stick marker or sLED flag color not properly syncing to other players
(多人)固定客户切换贴标记或雪橇国旗色不同步给其他玩家
Added a cap to damaged building distort ratio for building with lower max HP, fixes really high distortion on smaller buildings like skull lights
增加了一个盖损坏建筑扭曲比建筑与较低的最大马力,修复真的很高的变形,在较小的建筑物,如骷髅灯
Fixed ghost skull light placing floating above ground
固定幽灵骷髅灯放置漂浮在地上
Tree house, Tree House Chalet and Tree Platform can now be toggled with the “Rotate” button after being placed on a tree (but still in ghost mode) to a version in which rope has been replaced by an anchor !
树屋,树屋的小木屋和树平台现在可以切换“旋转”放在树后的按钮(但仍在幽灵模式)到版本中,已经由一个锚绳代替!
Blocked small rocks and regular rock pickups from spawning in lakes and ponds to fix issue where drink trigger could be blocked by these
被小石块和常规岩石皮卡从湖泊和池塘产卵的固定问题,喝触发能被这些
(Multiplayer) Fixed error when picking up rabbits in traps as client causing it to be duplicated
(多人)固定错误当拿起兔子在陷阱作为客户端导致它被复制
(Performance) Work around some engine physics allocations on player to reduce garbage memory generated each frame
(性能)围绕一些引擎物理配置的工作,以减少玩家产生的每一帧的垃圾内存
Enemies will now attempt to climb structures to get to the player and break down the ceiling if on the roof!
敌人现在将试图爬上结构,以获得球员,并打破天花板,如果在屋顶上!
Improved positioning of ropes on several buildings anchor (not retroactive, already placed ropes will likely be slightly off)
对几种建筑锚绳改进定位(不溯及既往,已经把绳子可能会稍微偏离)
(Multiplayer) Fixed player movement breaking if hit while waking up on plane
(多人)固定球员运动打破,如果击中,而在飞机上醒来
Fixed held rock and other weapon speed not being affected by low stamina
固定持有的岩石和其他武器的速度不受低耐力的影响
Fixed spear attacks not draining stamina at all
固定的矛攻击不消耗体力
Added stipple to plane food carts and blue/green tents
添加点面食品车和蓝色/绿色的帐篷
Planting seeds in garden now uses the “Craft” button (use to be the “Take” button but was inconsistent with other feature that imply adding items in world, like food on fire)
花园里的种子现在使用的“工艺”按钮(使用的是“采取”按钮,但与其他功能不一致,意味着在世界上添加项目,如食品在火上)
Fixed cooked rabbit (from rabbits burnt live) not edible
固定熟兔(从兔子烧过的生活)不食用
Added hit proxy system to main stairs colliders (was only on stilts previously)
加入打代理系统的主楼梯对撞机(仅在高跷以前)
New casting based anchoring for single anchor structures (currently climbing ropes only), grabs anchor in view near center of screen instead of within range of ghost, thus requiring less accuracy in aiming and being a lot easier to lock with anchors
新的铸造为基础的锚定单锚结构(目前攀登绳),抓住锚在屏幕中心附近,而不是在范围内的幽灵,因此需要较少的准确性,在瞄准和更容易锁定与锚
(Audio) Fixed cave footsteps playing on terrain footsteps instead of on rock footsteps
(音频)固定的洞穴的脚步声,而不是摇滚的脚步声在地面上演奏
Added splash particle when throwing small rocks into water
当把小石子扔进水中时,增加飞溅的颗粒
Fixed ghost procedural stairs bug preventing from locking perfectly fine short stairs (within constraints)
固定鬼程序楼梯的错误,防止锁定完美的罚款短楼梯(内约束)
Removed delay on picking up rocks and other small items before equipping
删除延迟捡石头和其他小物品之前装备
(Multiplayer) Now returning extra ingredients added to ghost building by going faster than syncing speed to complete the required amount
(多人)现在返回额外的成分要比同步速度更快的完成所需的量添加到鬼楼
(Multiplayer) Fixed input getting stuck and unusable if interacting with chat at wrong time when dying
(多人)固定的输入被卡住,无法使用如果在错误的时间死的时候聊天互动
Massively lowered memory usage pathfinding takes and fixed a memory leak when going back to main scene multiple times
大幅度降低了内存使用寻路以固定内存泄漏回到主场景多次的时候
Fixed loading game on a computer for the first time clearing cloud saves!
第一次清除云存储的计算机上的固定加载游戏!
Changed default “Build” action mapping for gamepads to the bottom row 1 button (“A” or “Cross”) – note that this change won’t override custom settings if any
改变默认的“建构”的游戏手柄的底部1排按键动作映射(“一”或“交叉”)–注意这种变化不会重写自定义设置若
(Performance) Reduced CPU usage when survival book is open
当生存书打开时(性能)降低的中央处理器的使用率
Fixed some icon positioning issues in book
修正了一些在书中的图标定位问题
Fixed some cases of weapon switching to default axe or none when toggling between book and inventory
修正了一些情况下武器切换到默认的斧头或没有时,书和库存之间的切换
Fixed some issues with thrown upgraded/incendiary spear not acting as expected
修正一些问题被升级/燃烧的矛没有预期
Fixed equipping items from crafting mat losing its active bonus
固定装备项目在垫失去活性的奖金
Player death camera will no longer show extra in world enemies walking around
玩家死亡相机将不再显示额外的世界各地的敌人走动
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