随着微软今年E3上公布了xbox天蝎座的强势主机,让许多玩家都认为这是要跟索尼打一次新的战役,然而近日的各种采访来看微软就是来给我们当笑话看的。。。
以下言论均出自微软全球工作室总负责人香侬德芙蒂丝之口:
XBOXONE(包括老X1和X1S)和天蝎之间运行游戏的帧率不会有任何区别,哪家开发商也不必为了天蝎单搞一套机制。
微软会努力保证各个硬件的用户都能享受流畅的高帧率、《杀手学堂》在XBOXONE(包括老X1和X1S)、天蝎、PC上不分配置一律锁死60fps,以保证竞技环境的平衡性。
小编表示我看中的就是新机子能够提升流畅性跟帧率,既然你新老机子的帧率相同,那我为啥还要再买天蝎?
以下为英文的原文:
Microsoft Says Scorpio Will Not Have Better Framerates For Regular Xbox One Games
Paul Tassi , CONTRIBUTOR
News and opinion about video games, technology and the internet
Opinions expressed by Forbes Contributors are their own.
Another day, another confusing bit of messaging from Microsoft regarding their new console, the Xbox Scorpio. Fans and press alike have been trying to figure out exactly what the Scorpio and all its teraflops are capable of, trying to understand a narrative as to why people will want to upgrade to an expensive new console next year, but so far Microsoft has struggLED to adequately explain the system.
The most recent case in point is a recent conversation between Game Informer and Microsoft Studios general manager Shannon Loftis regarding framerate. Namely, how the two consoles will have identical framerates for games they share.
“No, there wouldn’t be a frame rate difference, because typically the frame rate is determined by the game developer and what’s right for the gameplay mechanic,” Loftis says. “You don’t necessarily want to create two different mechanics for two different configurations.”
Pressing this further, GI asked if that meant games limited to lower framerates on Xbox One now would stay at lower framerates, despite the new capabilities of the Scorpio:
“Typically, yes. A good example is Killer Instinct, which is cross-play on PC and Xbox One. We have locked the frame rate to 60 frames per second,” Loftis says. “We could do better on super high end PCs, but that ruins the competitive nature of it.”
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