钢铁雄心4玩家可以通过修改变量来使游戏变简单,小编给大家带来了static modifier难度修改方法,快来看下吧。
游戏目录>common>static modifier
diff_easy_player = {
production_factory_max_efficiency_factor = 3
research_time_factor = -0.999
political_power_factor = 60
industrial_capacity_factory = 6
line_change_production_efficiency_factor = 3
production_factory_efficiency_gain_factor = 90
industry_air_damage_factor = -0.99
global_building_slots_factor = 6
production_speed_buildings_factor = 90
production_speed_arms_factory_factor = 90
production_speed_industrial_complex_factor = 90
production_speed_dockyard_factor = 90
production_speed_bunker_factor = 90
production_speed_coastal_bunker_factor = 90
production_speed_anti_air_building_factor = 90
production_speed_infrastructure_factor = 90
production_speed_synthetic_refinery_factor = 90
production_speed_air_base_factor = 90
production_speed_naval_base_factor = 90
production_speed_rocket_site_factor = 90
production_speed_radar_station_factor = 90
production_speed_nuclear_reactor_factor = 90
conversion_cost_civ_to_mil_factor= -0.9
conversion_cost_mil_to_civ_factor = -0.9
consumer_goods_factor = -0.6
local_resources_factor = 6
planning_speed = 8
org_loss_when_moving = -0.99
land_reinforce_rate = 9
max_dig_in = 30
dig_in_speed_factor = 6 #25% bonus
max_planning = 6
supply_consumption_factor = -0.99
land_night_attack = 6
conscription = 3
army_bonus_air_superiority_factor = 8
air_strategic_bomber_bombing_factor = 8
air_escort_efficiency = 8
air_cas_efficiency = 8
air_cas_present_factor = 8
air_strategic_bomber_defence_factor = 8
air_superiority_detect_factor = 8
air_superiority_efficiency = 8
air_ace_generation_chance_factor = 6
air_nav_efficiency = 8
air_interception_detect_factor = 8
air_intercept_efficiency = 8
strategic_bomb_visibility = -0.99
air_interception_attack_factor = 8
air_cas_ground_attack_factor = 8
cas_ace_chance = 6
bomber_ace_chance = 6
air_strategic_bomber_night_penalty = -0.99
sortie_efficiency = 8
convoy_escort_efficiency = 8
encryption = 9
decryption = 9
transport_capacity = -0.1
naval_invasion_capacity = 90
invasion_preparation = -0.1
amphibious_invasion_defence = 9
naval_invasion_capacity = 90
amphibious_invasion = 8
amphibious_invasion_defence = 8
naval_invasion_capacity = 900
experience_gain_factor = 8
combat_width_factor = -0.2
recon_factor = 6
winter_attrition_factor = -0.99
amphibious_invasion = 8 # 30% faster invasions
out_of_supply_factor = -0.99
naval_retreat_chance = 0.6
naval_retreat_speed = 8
shiPS_at_battle_start = 8
spotting_chance = 8
navy_carrier_air_targetting_factor = 8
unity_factor = 3
army_experience = 90
air_experience = 90
navy_experience = 90
experience_gain_army = 8
experience_gain_air = 8
experience_gain_navy = 8
training_time_factor = -0.999
training_time_army_factor = -0.999
justify_war_goal_time = -0.999
cavalry_attack_factor = 9
air_range = 9
naval_strike_attack = 8
army_defence_factor = 8
army_attack_factor = 8
enemy_partisan_effect = -0.99
foreign_subversive_activites = -0.99
army_org_factor = 3
army_morale_factor = 8
army_speed_factor = 9
army_armor_speed_factor = 9
army_armor_attack_factor = 8
army_armor_defence_factor = 8
army_artillery_attack_factor = 8
army_artillery_defence_factor = 8
army_infantry_attack_factor = 8
army_infantry_defence_factor = 8
special_forces_attack_factor = 8
special_forces_defence_factor = 8
cavalry_attack_factor = 8
cavalry_defence_factor = 8
motorized_attack_factor = 8
motorized_defence_factor = 8
attrition = -0.9
air_accidents_factor = -0.9
air_night_penalty = -0.9
air_weather_penalty = -0.9
naval_strike_attack_factor = 8
naval_strike_targetting_factor = 8
naval_strike_agility_factor = 8
air_interception_attack_factor = 8
air_interception_defence_factor = 8
air_interception_agility_factor = 8
air_air_superiority_attack_factor = 8
air_air_superiority_defence_factor = 8
air_air_superiority_agility_factor = 8
air_close_air_support_attack_factor = 8
air_close_air_support_defence_factor = 8
air_close_air_support_agility_factor = 8
air_strategic_bomber_attack_factor = 8
air_strategic_bomber_defence_factor = 8
air_strategic_bomber_agility_factor = 8
air_strategic_bomber_bombing_factor = 8
air_paradrop_attack_factor = 8
air_paradrop_defence_factor = 8
air_paradrop_agility_factor = 8
navy_carrier_air_attack_factor = 8
navy_carrier_air_targetting_factor = 8
navy_carrier_air_agility_factor = 8
navy_capital_ship_attack_factor = 8
navy_capital_ship_defence_factor = 8
navy_screen_attack_factor = 8
navy_screen_defence_factor = 8
convoy_raiding_efficiency_factor = 8
naval_speed_factor = 9
navy_submarine_detection_factor = 8
navy_anti_air_attack_factor = 8
navy_max_range_factor = 8
navy_submarine_attack_factor = 8
navy_submarine_defence_factor = 8
}
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